Divine Lv.85 Instance
| Divine Level 90 Dungeon | Divine Level 85 Dungeon | Divine Level 80 Dungeon | Divine Level 75 Dungeon | Divine Level 70 Dungeon | Divine Level 60-65 Dungeon |
Sinful Tomb | Ash Castle | Silent City
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Quest Name |
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Entrance |
Activities → Recommended → Ancient Fire Tomb → 5th Floor → Sinful Tomb
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Quest Availability |
First opening on December 18, 2024. |
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Quest Rewards |
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Servers with Quest Open |
All Servers |
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Participation Requirements |
Character Level reaches 130, Divine Level reaches 85 |
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Participation Limit |
Can successfully challenge the mysterious forbidden land within Ancient Fire Tomb up to 2 times per day. |
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Quest Location |
Sinful Tomb |
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Quest Key Items |
None |
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Quest Key NPCs |
Name: Supervisor of Fire Tomb Gea
Name: Tomb Inscription |
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Brief Quest Strategy |
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Adventurers with Character Level reaching 130 and Divine Level reaching 85 can enter the mysterious forbidden land--Sinful Tomb daily under the guidance of Supervisor of Fire Tomb Gea (242, 483) in Cronus City. Sinful Tomb is divided into three difficulties: Normal Difficulty, Hard Difficulty, and Hell Difficulty. As the difficulty increases, Revengeful Devil will unleash more powerful skills, and the final obtainable rewards will also be better. After entering Sinful Tomb, Awaken Revengeful Devil to start the challenge. The challenge time limit for Normal Difficulty Sinful Tomb is 8 minutes, and for Hard and Hell Difficulty Sinful Tomb is 9 minutes. If Revengeful Devil is not defeated within the specified time, Revengeful Devil will unleash a power of destruction. Within Sinful Tomb, all normal healing methods are ineffective. However, Adventurers will also enter a state of Vitality Affinity, recovering 7% of Max Vitality every 5 seconds. Additionally, Adventurers will fall into a Weakened State, where the effects of received healing and Shields are reduced. After victory, Adventurers can open the Conquest Box to claim rewards. Please note: The mysterious forbidden land within Ancient Fire Tomb can be successfully challenged up to 2 times per day.
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Detailed Quest Strategy |
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After entering the instance, directly talk to the NPC to enter the Boss room.
The Boss has a total of 7 skills: 1. Dead Soul Charge Assault Skill Introduction: When the skill prompt appears, 3 knights will appear side by side in the center of the arena (yellow and purple respectively). Each knight has an area damage zone underfoot. Yellow knights move faster, purple knights move slower. Tip: Wait for the yellow knights to disappear, then move to the other side. You can pass through by utilizing the time difference between fast and slow movement, or move diagonally through just as the knights are about to disappear. Low difficulty.
2. Dead Soul Strong Assault Skill Introduction: When the skill prompt appears, a total of 4 knights appear on the left and right sides. When knights collide with each other, they generate flames (yellow-yellow or yellow-purple collision creates cross flames; purple-purple collision creates two rows of flames). Tip: The appearance direction of the knights for this skill is fixed, as shown in the image. It is recommended to directly dodge to the 12 o'clock direction. Flame damage is relatively low and can be blocked with Shields; handling this is not a priority.
3. Nemesis Blade Skill Introduction: When the skill prompt appears, a yellow or white mark appears on the Boss, and corresponding colored patterns appear on the ground. Tip: Based on the color of the mark on the Boss, stand on the floor of the opposite color. That is, for a yellow mark, step on white floor; for a white mark, step on yellow floor.
4. Nemesis Blade (Special Attack) Skill Introduction: This skill only appears in Hard and Hell Difficulties. It locks onto two teammates, granting one a golden Aura and the other a black Aura. Other teammates need to get close to the teammate with the golden Aura, while the teammate with the black Aura needs to stay far away from the group. Tip: Failure in this mechanism may lead to instant death. Suggested Tactic: You can choose to ignore responding to the 3rd skill above (Nemesis Blade), as its damage is not high and can be blocked by Shields. Have all team members preemptively gather in the same grid. The teammate assigned the black Aura quickly leaves, while the rest stay with the teammate holding the golden Aura and continue DPS on the Boss.
5. Abyssal Edge Skill Introduction: When the skill prompt appears, 4 Pillars are generated on the field. If not broken within the specified time, a Resentful Abyss circle that continuously drains HP will be generated at the Pillar's location. Tip: Pillars have low HP; it is recommended that team members assign targets and quickly destroy them. If not destroyed and damage circles are generated, it will affect subsequent movement for handling knight skills.
6. Doomsday Skill Introduction: Blue Alert areas appear on the ground. After the Alert ends, these areas turn into black instant-death Auras. After the black Auras appear, about 2 doors generate on the surrounding walls. They focus Energy and then fire lasers. Tip: When the Alert appears, dodge to the sides promptly. Touching the black Aura results in instant death; be sure to avoid them. Laser damage is not instant-death but is high, and may kill Eudemons. It is recommended to move to the Safe Zone before Energy focus or apply Shield skills in advance.
7. Reincarnation of Revenge Skill Introduction: The Boss focuses Energy to release a powerful full-screen skill. Several Tomb Pillars appear on the field. The Boss's skill needs to be interrupted by destroying these pillars. Tip: Observe the ground for small moving black dots (Shadows). When a black Shadow moves to a grid containing a Pillar, quickly destroy that Pillar. If the team's DPS is insufficient, you can preemptively lower the Pillar's HP, and when the black Shadow arrives, use a high-damage non-Combo skill to quickly destroy it.
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Quest Name |
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Entrance |
Activities → Recommended → Ancient Fire Tomb → 5th Floor → Ash Castle
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Quest Availability |
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Quest Rewards |
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Servers with Quest Open |
All Servers |
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Participation Requirements |
Character Level reaches 130, Divine Level reaches 85 |
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Participation Limit |
Can successfully challenge the mysterious forbidden land within Ancient Fire Tomb up to 2 times per day. |
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Quest Location |
Ash Castle |
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Quest Key Items |
None |
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Quest Key NPCs |
Name: Supervisor of Fire Tomb Gea
Name: Head Maid Ellie |
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Brief Quest Strategy |
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Adventurers with Character Level reaching 130 and Divine Level reaching 85 can enter the mysterious forbidden land--Ash Castle daily under the guidance of Supervisor of Fire Tomb Gea (242, 482) in Cronus City. Ash Castle is divided into three difficulties: Normal Difficulty, Hard Difficulty, and Hell Difficulty. Higher difficulty means stronger enemies and better rewards. After entering Ash Castle, proceed deeper into the castle through Head Maid Ellie (224, 278), Awaken Ash Witch, and then you can start the challenge. The challenge time limit is only 6 minutes. If Ash Witch is not defeated within 6 minutes, Ash Witch will release a power that destroys everything. Compared to Normal Difficulty, Ash Witch in Hard and Hell Difficulties will use more powerful skills, requiring higher coordination among challengers. Within Ash Castle, all normal healing methods are ineffective. However, Adventurers will also enter a state of Vitality Affinity, recovering 7% of Max Vitality every 5 seconds. Additionally, Adventurers will fall into a Weakened State due to the castle's curse—the effects of received healing and Shields are reduced by a percentage. After victory, Adventurers can open the Conquest Box to claim rewards. Please note: The mysterious forbidden land within Ancient Fire Tomb can be successfully challenged up to 2 times per day.
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Detailed Quest Strategy |
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Talk to the Boss, Ash Witch, to start the battle.
1. Sword Cards Skill Introduction: The direction the sword tip points indicates the damage coverage area. The area behind the sword hilt is the Safe Zone. When the Progress Bar reaches halfway, the Witch will push the card in front of her forward by one grid. Be mindful and adjust your position in time. Tip: As shown in the image, only the grid in the 3 o'clock direction is the Safe Zone. ![]() 2. Shield Cards Skill Introduction: Shields deal cross-shaped area damage. Shields have HP and can be destroyed. Before being destroyed, each time the Progress Bar fills, cross-shaped damage is triggered once, usually triggering twice. Tip: When a Shield is destroyed, it also triggers cross-shaped damage once; be careful to dodge. If there are only two Shields on the field, you can look for a Safe Zone and continue DPS on the Boss without needing to handle them. When Sword and Shield combinations appear, you need to destroy the Shields. After destruction, a Light Dome is generated. Standing inside the Light Dome allows you to block damage from one Sword card. Note: If two Swords point towards the same Light Dome, you will still receive damage once. ![]() 3. Symphony of Fate (Sword and Shield Combination) Skill Introduction: 2 Shields and 3 Sword cards appear simultaneously on the field. Tip: You need to destroy the Shields and stand inside the Light Domes they generate. If the two Shields are opposite each other, it is recommended to destroy both; if they are not adjacent, destroying one is sufficient. There is a small chance that a Safe Zone exists without needing to destroy any Shields; you can judge based on the situation on the field. The preparation time for this mechanism is relatively ample.
As shown in the image below, the red-circled area is the Safe Zone.
4. Livid Mist Skill Introduction: This mechanism only appears in Hard and Hell Difficulties. A cluster of Mist appears in each of the nine grids on the field. Tip: All Mists need to be destroyed. After destruction, a Portal, a Shield, and multiple randomly oriented Sword cards will appear in the center of the field.
The Mist above the Portal has a blue cursor and should be destroyed first. Subsequently, one team member leaves the main area through the Portal to Attack the Witch, while the remaining four continue to clear the remaining Mists.
After the departed team member defeats the Witch, their skill bar changes to pushing skills for the four directions (F1-F4), allowing them to push the Sword cards beneath them. They can push twice in total. The goal is to use pushing, in coordination with the Shield inside the main area, to create a safe grid that is not covered by any Sword tip damage or Shield cross damage. All team members must gather in this grid and wait for the cast bar to finish.
5. Final Trial Skill Introduction: This mechanism only appears in Hell Difficulty and is triggered when the Boss's HP drops below 20%. 8 Cards of Fate appear on the field.
Tip: All Cards of Fate must be destroyed before the cast bar finishes. After destruction, 4 Swords and 4 Shields appear in the center of the field. When the cast bar ends, the Boss will take back 4 Sword cards; no need to dodge during this phase. Afterwards, you need to destroy the Shields as quickly as possible (at least destroy one first). Note: When a Shield is destroyed, it triggers cross-shaped damage; dodge this first. Then, all team members must stand inside the generated Light Dome, because when the cast bar ends, the Boss will immediately unleash the "Evil Severing Slash" mechanism. Targets not inside a Light Dome within 8 seconds will take massive damage (usually killing Eudemons, leaving characters with 1 HP). After dodging the first slash, prioritize destroying the remaining Shields, as the Boss will perform a total of four slashes, requiring four Light Domes to counter. Furthermore, the Light Dome used disappears after each slash. Therefore, all team members must always stay inside the same Light Dome to ensure subsequent Domes are available.
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Quest Name |
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Entrance |
Activities → Recommended → Ancient Fire Tomb → 5th Floor → Silent City
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Quest Availability |
First opening on December 18, 2024. |
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Quest Rewards |
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Servers with Quest Open |
All Servers |
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Participation Requirements |
Character Level reaches 130, Divine Level reaches 85 |
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Participation Limit |
Can successfully challenge the mysterious forbidden land within Ancient Fire Tomb up to 2 times per day. |
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Quest Location |
Silent City |
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Quest Key NPCs |
Name: Ancient Fire Tomb Supervisor·Gea
Name: Silent City·Guard |
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Brief Quest Strategy |
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Adventurers with Divine Level reaching 85 can enter Silent City daily, guided by Supervisor of Fire Tomb Gea (242, 483) in Cronus City.
After entering Silent City, speak with the Silent City Guard to learn the situation, then initiate the challenge. Inside Silent City, all normal healing methods become ineffective; however, Adventurers will also enter a Life Affinity state, recovering 7% of Max Vitality every 5 seconds. Additionally, Adventurers will fall into a Weakened State—the effects of received healing and Shields are reduced by a percentage. Upon victory, Adventurers can open the Conquest Box to claim rewards. Note: All mysterious forbidden areas in Ancient Fire Tomb can only be successfully challenged up to 2 times per day. Note: Cohort Star Shrine will open Cross-Server challenge access for "Silent City".
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Detailed Quest Strategy |
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I. Basic PreparationRecommended DPS: Average per person 150 Billion or more (higher is better, reduces pressure from handling mechanisms) Challenge Duration: 664 seconds Positioning before engaging: Attackers spread out standing on the cross lines, ensuring they can Attack the Boss.
II. Phase 1 (100% ~ 69% HP)1. Regular DPSAfter engaging, focus on DPS, pay attention to positioning.
2. Decaying ClawAvoid the claw area. First, avoid the red circle to prevent injury.
Judgment based on foot pattern color: Yellow and purple patterns appear among the team members. Team members with purple patterns should stay away from teammates. The other three team members without patterns need to gather around the teammate with the yellow pattern to share damage; otherwise, characters will lose HP.
Depending on the team's damage, the patterns appear at different times. Note that patterns will appear once after killing clones. Immediately after killing clones, teammates should spread out to make it easier to see the pattern colors. This pattern is an old mechanism seen in other instances, no difficulty, just need to pay attention to distinguishing the pattern colors. 3. Frost Delaying Erosion SpiritObserve the icon color above the Boss's head, and stand on the grid of the opposite color on the map. If the Light Ball above the boss's head is blue, all team members go to the red floor; otherwise, characters will lose HP.
4. Ruined Pillar
Avoid the Pillar falling area, concentrate on DPS in the middle.
5. Magic Shadow Illusion Shield
The Boss enters an Invincible state and splits into 4 Shadow Clones, 3 black and 1 yellow. The yellow one cannot be Attacked. The three black ones need to be killed. If the clones are not killed, it's a direct wipe. Clones will turn Invisible and move clockwise. Do not get close. Wait for the clones to become visible nearby and quickly destroy them. It is recommended to focus fire and kill one first while the clones are rotating positions, paying attention to your skill trigger timings. III. Phase 2 (69% ~ 34% HP)1. Magic Shadow Illusion Annihilation
Yellow light appears on the cross lines, moving clockwise to outline dangerous grids. Dodge promptly.
The four grids on the map will randomly have 1-2-3 dangerous grids appear in sequence. The grids surrounded by the path of the yellow Light Ball are the dangerous grids. The first round has one dangerous grid, the second round has two dangerous grids (diagonal, 3 and 9 o'clock or 6 and 12 o'clock), the third round has three dangerous grids. Failing to dodge in time causes Eudemons to lose about 1/4 HP. 2. Frost Visage Curse Mark
Check the icon color above your own head, and stand on the grid of the opposite color on the map. Prompt appears above players' heads: Players randomly get red and blue Light Balls above their heads. Players with a red Light Ball above their head need to go to the blue floor. Players with a blue Light Ball above their head need to go to the red floor. Otherwise, characters will lose HP.
This mechanism is also not difficult, just need to confirm the Light Ball color and move in time. However, note that the Light Ball above players' heads might change color. Be sure to watch the ball above your own head carefully to avoid mistakes. 3. Evil Dragon Rampage Assault
4 Dragon Heads appear. Each Dragon Head is labeled 1-4 (1 diamond shape is No. 1, 2 diamond shapes are No. 2...).
Only one Dragon Head spits fire at a time. The Boss's head will indicate the firing order. The number displayed above the Boss's head is 4→3→2→1, which is the attack order of the Dragon Heads. Dragon Heads attack in a straight line. Leave the dangerous area in advance. Normally, Dragon Heads are stationary. When a Dragon Head starts swinging, it means it's about to spit fire. Dragon Heads always spit fire in a straight line, just move. IV. Phase 3 (34% ~ 10% HP)The team is randomly split into a 2-player map and a 3-player map. 1. Dragon Raid
Difference from Evil Dragon Rampage Assault: Two Dragon Heads fire simultaneously each time.
Players on the yellow boss side can see the firing order of the Dragon Heads and the movement path of the yellow orb. Players on the yellow dragon map need to communicate the Dragon Head order to the players on the black dragon map. Dodge left/right or up/down based on the order. A total of 4 firings. 2. Seal Pillar
2-player map: 4 orbs appear, 2 blue and 2 red. Communicate the color and position information to the 3-player map. 3-player map: 4 Pillars appear. Attack based on the color at the bottom of the Pillar, making the grid turn into the opposite color of the orb.
Note: After the grid color is correct, the orb connection lines on the 2-player map disappear. Players on the 3-player map immediately dismiss their Eudemons to prevent further damage to the Pillars. V. Phase 4 (10% ~ 0% HP)1. Darkest Dragon Prison
4 golden Pillars appear on the map. A Bomb appears above a random teammate's head. The teammate with the Bomb should stand close to a Pillar.
After the Pillar disappears, teammates without Bombs get a yellow pattern underfoot. After the Bomb disappears from the heads of the other four, they need to get close to the teammate without the Bomb to share damage. Note: Avoid the central golden square to prevent being trapped. The teammate without the Bomb should stay away from teammates with Bombs. 2. Disaster Shadow
8 diamond-shaped markers appear, grouped into two sets of "1234". The markers indicate the location and order of monster appearance.
It is recommended to advance in two paths. Get close to output when the golden light has not yet formed a square frame.
To successfully pass, all monsters must be destroyed within the specified time. If you fail, you will return to the previous mechanism and start over. |
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