Mage Pro - Solar Blaze

"Solar Blaze" Pro Skills "Solar Blaze" Pro Guide Quest

Mage "Solar Blaze" Pro Skill Introduction

Mages who ventured deep into the Icy Land on a Special Task, after undergoing trials, gained the recognition of the Holy Flame Inheritor, ultimately inheriting the powerful and dangerous power of the Holy Flame, awakening the Class Pro - Solar Blaze.

Note: Complete the "Solar Blaze" Pro Awakening Guide Quest - Pro: Holy Dirge to unlock the "Solar Blaze" Pro Skills.


"Solar Blaze" Pro Skills

Note:

1. Pro Skills can only be learned after mastering Ancient Skills, so some skills use Ancient Skills as templates.

2. The following values are at max skill level (without Star Power bonuses). Specific gameplay, values, and in-game performance are subject to the live game version.

Class

Pro Name

Pro Skill

Skill Name

Skill Effect

Mage

[Solar Blaze]
The supreme and intense noble legacy reappears. The divinely granted sun fire burns blazingly in the Mage's palm.

Pro Passive

Flame Mark

A mana mark condensed from the essence of Solar Blaze, divided into Sun Marks and Eclipse Marks, used to cast powerful spells.
Sun Mark: Can be used to cast Sunflame Skyfall, or to cast Sunburst during Sunflame Skyfall to enhance it. A Sun Mark condenses every 28 seconds, holding up to 2 Sun Marks at once.
Eclipse Mark: Can be used to cast Sunflame Skyfall, or to cast Eclipse during Sunflame Skyfall to enhance it. An Eclipse Mark condenses every 180 seconds, holding only 1 Eclipse Mark at a time. When the Mage's Blazing Meteor, Ancient Cronus Purgatory, Raging Cyclone skills, and Sun Awaken's Oblivion/Flame Radiance effects deal damage to enemy Heroes, the remaining cooldown of the Eclipse Mark is reduced by 10 seconds.

Pro Active

Sunflame Skyfall

The Mage chants an incantation, condensing a blazing sun to lock onto enemies in range and entering a 2-second casting state with Super Armor.
Upon completion, the sun descends dealing 18000% Magic Damage to enemies in range, with 3 seconds of stun and 5 seconds of slow.
During casting, based on the number of existing Flame Marks, Sunflame Skyfall is automatically replaced by Sunburst or Eclipse – using either skill further increases Sunflame Skyfall's damage and extends the duration of stun and slow effects.

Sunburst: A secret art recorded in Solar Blaze heritage, drawing solar energy from Sun Marks to amplify the ongoing Sunflame Skyfall.
Increases Sunflame Skyfall's damage by 18000% and extends the stun and slow duration by 1 second.

Eclipse: A secret art recorded in Solar Blaze heritage, drawing refined magic power from Eclipse Marks to amplify the ongoing Sunflame Skyfall.
Increases Sunflame Skyfall's damage by 18000% and extends the stun and slow duration by 1 second.

New Core Skills

Blazing Meteor
(Replaces Meteorite Fire)

The Mage harnesses solar essence with the power of Sacred Flame, condensing several Sunfire Orbs to strike a designated location, dealing 1300% Magic Damage.
Blazing Meteor can also be cast on a target, with Sunfire Orbs automatically tracking and dealing area damage centered on the target upon impact.

Flame Shield
(Upgraded from Rock Shield)

The Mage manipulates Solar Blaze to form a protective shield around them.
Upon casting, immediately gains a decaying Flame Shield lasting 10 seconds. The shield blocks up to 50% of Max HP in damage, decaying by 5% of Max HP per second.

Sun Awaken
(Replaces Dark Awakening)

The Mage enters Sun Awaken state, strengthening nearby allies with Sacred Flame power – increases self damage by 20% and ally damage by 10% for 10 seconds.
When the Mage casts skills in Sun Awaken state, there is a chance to trigger Flame Radiance.
Flame Radiance: Fires several blazing sun fireballs at the casting location, each dealing 85% Magic Damage to enemies in range.

Raging Cyclone
(Upgraded from Tornado)

Raging flames burst forth from the Mage's body, with sunfire transforming into a roaring storm that ravages the land. Deals 800% Magic Damage to all enemies within a certain radius of the Mage.

Ancient Cronus Purgatory
(Replaces Ancient Cyclone Strike)

The Mage creates a forbidden domain ravaged by intertwining Thunder and flames, causing enemies within the area to suffer 1660% Magic Damage per second for up to 5 seconds.
Enemies affected at the initial moment are inflicted with an Electromagnetic effect, preventing them from attacking, moving, or using skills. After breaking free from the Electromagnetic effect, they become immune to it for the next 2 seconds.

New Deity Talent Awakening

Note: The following values are at max skill level. Specific gameplay, values, and in-game performance are subject to the live game version.

Class

New Deity Talent

Skill Effect

Awakening Method

Mage

Flame Shield·Guardian

The Mage's Flame Shield value is increased, making it harder for enemies to break.
Upon casting, immediately gains a Flame Shield lasting 10 seconds. The shield blocks up to 100% of Max HP in damage, decaying by 10% of Max HP per second.

Use [Crystal of Guardian] after comprehending Pro "Solar Blaze"

Flame Shield·Fire

The Mage manipulates Solar Blaze to form a protective shield around them.
Upon casting, immediately gains a decaying Flame Shield lasting 10 seconds. The shield blocks up to 50% of Max HP in damage, decaying by 5% of Max HP per second.
In addition to gaining the Flame Shield, also gains a 50% Speedup effect that decays over 10 seconds.

Use [Crystal of Fire] after comprehending Pro "Solar Blaze"

Flame Shield·Bond

The Mage manipulates Solar Blaze to form a protective shield around them.
Upon casting, immediately gains a decaying Flame Shield lasting 10 seconds. The shield blocks up to 50% of Max HP in damage, decaying by 5% of Max HP per second.
In addition to gaining the Flame Shield, immediately breaks free from being locked-on.

Use [Crystal of Bond] after comprehending Pro "Solar Blaze"

Cronus Purgatory·Fusion

Cronus Purgatory undergoes a fusion effect, causing enemies within a larger area to suffer 1760% Magic Damage per second for up to 5 seconds.
Enemies affected at the initial moment are inflicted with an Electromagnetic effect, preventing them from attacking, moving, or using skills. After breaking free from the Electromagnetic effect, they become immune to it for the next 2 seconds.

Use [Crystal of Fusion] after comprehending Pro "Solar Blaze"

Cronus Purgatory·Flame

The Mage creates a forbidden domain ravaged by intertwining Thunder and flames, causing enemies within the area to suffer 1660% Magic Damage per second for up to 5 seconds.
Enemies affected at the initial moment are inflicted with an Electromagnetic effect, preventing them from attacking, moving, or using skills. After breaking free from the Electromagnetic effect, they become immune to it for the next 2 seconds.
If the thunder strike at the moment of casting hits an enemy Hero, the Mage can immediately reduce the remaining cooldown of the Sun Mark by 14 seconds.

Use [Crystal of Flame] after comprehending Pro "Solar Blaze"

Cronus Purgatory·Thunder

The Mage creates a forbidden domain ravaged by intertwining Thunder and flames, causing enemies within the area to suffer 1660% Magic Damage per second for up to 5 seconds.
Enemies affected at the initial moment are inflicted with an Electromagnetic effect, preventing them from attacking, moving, or using skills. After breaking free from the Electromagnetic effect, they become immune to it for the next 2 seconds.
If an enemy is hit by the thunder strike at the moment of casting, they will be briefly launched into the air.

Use [Crystal of Thunder] after comprehending Pro "Solar Blaze"

Blazing Meteor·Remain

The Mage harnesses solar essence with the power of Sacred Flame, condensing several Sunfire Orbs to strike a designated location, dealing 1300% Magic Damage. When Sunfire Orbs deal damage to enemies, they have a chance to apply 1 stack of Blazing Fire Seed. After a short delay, each stack of Fire Seed deals 85% Magic Damage to enemies in the target area.
Blazing Meteor can also be cast on a target, with Sunfire Orbs automatically tracking and dealing area damage centered on the target upon impact.

Use [Crystal of Remain] after comprehending Pro "Solar Blaze"

Raging Cyclone·Soulburst

Raging flames burst forth from the Mage's body, with sunfire transforming into a roaring storm that ravages the land. Deals 800% Magic Damage to all enemies within a certain radius of the Mage.
When Raging Cyclone kills an enemy, after a short delay, a flame explosion occurs centered on the slain enemy, dealing 200% Magic Damage to enemies in the explosion area.

Use [Crystal of Explosion] after comprehending Pro "Solar Blaze"

Sun Awaken (Oblivion)

The Mage enters Sun Awaken state, strengthening nearby allies with Sacred Flame power – increases self damage by 20% and ally damage by 10% for 10 seconds.
When the Mage casts skills in Sun Awaken state, there is a chance to trigger Flame Radiance.
Flame Radiance: Fires several blazing sun fireballs at the casting location, each dealing 60% Magic Damage to enemies in range. In Sun Awaken state, the Mage can cast Oblivion once.
Oblivion: After a short delay, triggers a devastating flame explosion in the target area. Enemies closer to the explosion center take higher damage, up to 3360% Magic Damage.

Use [Crystal of Oblivion] after comprehending Pro "Solar Blaze"

New Super Effect

Class

Super Effect Name

Super Effect

Mage

Raging Flame

Increases damage coefficient of the Mage's Raging Cyclone series skills

Purgatory

Increases damage coefficient of the Mage's Cronus Purgatory series skills

Meteor

Increases damage coefficient of the Mage's Blazing Meteor series skills

Flame Shield

Increases duration of the Mage's Flame Shield series skills

Sun Awaken

Increases duration of the Mage's Sun Awaken series skills