Star Sage - Skills
| Backstory | Skills |
Star Sage Skills
Skills are organized by Character Level → Divine/Divine Level order; Level Requirements and Unlock Methods are combined. If an advanced icon is missing from the source site, the skill's base icon or a default icon is displayed instead. Specific effects are subject to the in-game display.
| Skill Icon | Skill Name | Level Requirement / Unlock | Skill Description |
|---|---|---|---|
![]() |
Star Fission | The Star Sage channels meteors from the Starorb to deal Magic Damage to the target. After hitting the first target, the meteor conducts to 2 additional targets within a certain range that haven't been hit, dealing Magic Damage to them as well. Each target hit restores a few Star Energy points, with a cap per skill cast. (As long as there are targets within the conduction range that haven't been hit, the meteor will continue to conduct.) | |
![]() |
Star Annihilation[XP] | The Star Sage's summoning causes the annihilated stars to shine once more, descending from the sea of stars with unparalleled energy. As the Flying Stars flow, everything fades into oblivion. | |
![]() |
Imperial Star |
Randomly triggers either [Imperial Star] or [Divine Imperial Star] effect upon casting. [Imperial Star] Effect: The Star Sage summons stars on the verge of explosion from the galaxy, performing a 13-hit combo with each hit dealing massive damage, and restoring Star Energy. [Divine Imperial Star] Effect: The Star Sage summons stars on the verge of explosion from the galaxy, performing a 13-hit combo with each hit dealing massive damage. Additionally releases a Star Burst, dealing massive Magic Damage to the target and restoring Star Energy. |
|
![]() |
Shifting Star |
Requirement: Star Energy ≥ 50 points. The Star Sage consumes 15 Star Energy per second, unleashing Battle Will that shifts the celestial river, forming a vortex of Star Defensive Circle that deals massive Magic Damage to 8 random enemies in the area. Each enemy can only be damaged once per second, until Star Energy is depleted or the skill is manually deactivated. Can be deactivated at any time during the skill. |
|
![]() |
Star Field |
The Star Sage deploys a Star Field lasting 360 seconds. Within the field, Star Energy flows continuously, restoring 3 Star Energy per second to the caster, and granting an additional 3 points of equipment elemental attribute bonus to the caster and allies. (The elemental type matches the caster's highest elemental attribute.) Additionally, if the caster is within the Star Field and not locked or controlled, recasting the skill returns them to the center of the field. |
|
![]() |
Star Stream | Using stars as shields, riding the stars. The Star Sage utilizes spacetime singularities to Teleport a short distance to a nearby area, gaining a Star Shield that mitigates 10% of damage for 5 seconds. | |
![]() |
Final Judgment | Active Skill. Continuously strikes a designated area, culminating in 1 devastating blow. 7 levels: Ⅰ Prime, Ⅱ Earth, Ⅲ Order, Ⅳ Wisdom, Ⅴ War, Ⅵ Slaughter, Ⅶ Chaos. Higher skill level increases Physical Damage. | |
![]() |
Soul Recovery | Passive Skill. Restores HP every 10s. Recovery amount differs between combat and out-of-combat. 7 levels total, higher levels increase recovery. | |
![]() |
God Star |
The Star Sage deploys a [God Star] lasting 10 seconds. Within this domain: [Imperial Star] is guaranteed to be enhanced to [Divine Imperial Star]; If [Star Field] has been deployed, it is upgraded to [God Star], increasing Star Energy recovery efficiency and elemental attribute bonus effects. (The elemental type matches the caster's highest elemental attribute.) |
|
![]() |
Shattered Galaxy[XP] | The Star Sage focuses their will, Teleporting to a designated location and detonating Star Energy, dealing lethal Magic Damage to enemies in the surrounding area. | |
![]() |
Saint Star Stream | Using stars as shields, riding the stars. The Star Sage utilizes spacetime singularities to Teleport to a designated location or the maximum distance in that direction, gaining a Star Shield that mitigates 20% of the caster's HP for 5 seconds. | |
![]() |
Saint Star Fission | The Star Sage channels meteors from the Starorb to deal massive Magic Damage to the target. After hitting the first target, the meteor conducts to 2 additional targets within a certain range that haven't been hit, dealing Magic Damage to them as well. Each target hit restores a few Star Energy points, with a cap per skill cast. (As long as there are targets within the conduction range that haven't been hit, the meteor will continue to conduct.) | |
![]() |
Star Fission (Stardrift) | The Star Sage channels meteors from the Starorb to deal massive Magic Damage to the target. After hitting the first target, the meteor conducts to 3 additional targets within a certain range that haven't been hit, dealing Magic Damage to them as well. Each target hit restores a few Star Energy points, with a cap per skill cast. (As long as there are targets within the conduction range that haven't been hit, the meteor will continue to conduct.) | |
![]() |
Imperial Star·Genesis |
Randomly triggers either Imperial Star or Divine Imperial Star effect upon casting. Imperial Star Effect: The Star Sage summons stars on the verge of explosion from the galaxy, performing a 13-hit combo with each hit dealing massive damage, and restoring Star Energy. Divine Imperial Star·Genesis Effect: The Star Sage summons stars on the verge of explosion from the galaxy, performing a 13-hit combo with each hit dealing massive damage. Additionally releases a Star Burst, dealing massive Magic Damage to the target and restoring Star Energy. Each hit of Divine Imperial Star applies 1 stack of [Genesis Mark] to the target – when [Genesis Mark] reaches 5 stacks or expires, each stack deals additional damage to the target. |
|
![]() |
Almighty Meteorite | The Star Sage channels the power of all celestial bodies to perform a 7-hit combo. The first 6 hits each deal massive Magic Attack damage to the enemy. The final strike unleashes the might of the Star God, summoning the star dome to deal devastating Magic Attack damage. | |
![]() |
Star Stream (Soma) | Using stars as shields, riding the stars. The Star Sage utilizes spacetime singularities to Teleport to a designated location or the maximum distance in that direction, gaining a Star Shield that mitigates 10% of damage for 5 seconds. While the shield is active, the caster enters the Soma state, becoming immune to conventional control effects. | |
![]() |
Shifting Star·Energy |
Requirement: Star Energy ≥ 50 points. The Star Sage consumes 15 Star Energy per second, unleashing Battle Will that shifts the celestial river, forming a vortex of Star Defensive Circle that deals massive Magic Damage to 8 random enemies in the area. Each enemy can only be damaged once per second, until Star Energy is depleted. When the Star Defensive Circle vortex defeats other Heroes, the Star Sage restores 20 Star Energy. Can be deactivated at any time after activation. |
|
![]() |
God Star·Eternal |
The Star Sage deploys an [Eternal Star Domain] lasting 10 seconds. Within this domain: Instantly restores all Star Energy; [Imperial Star] is guaranteed to be enhanced to [Divine Imperial Star]; If [Star Field] has been deployed, it is upgraded to [God Star] – greatly expanding the domain's range, increasing Star Energy recovery efficiency and elemental attribute bonus effects, and restoring some Stamina to the caster and allies within the domain. (If the character receives the [Eternal Star Domain] Stamina recovery effect multiple times within 60 seconds, each subsequent recovery is halved.) |
|
![]() |
Ancient Shifting Star |
Requirement: Star Energy ≥ 50 points. The Star Sage consumes 15 Star Energy per second, unleashing Battle Will that shifts the celestial river, forming a vortex of Star Defensive Circle that deals massive Magic Damage and stuns 8 random enemies in the area. Each enemy can only be damaged once per second, until Star Energy is depleted. Can be deactivated at any time during the skill. |
|
![]() |
Shifting Star·Attachment | Enhances the Shifting Star ability, granting the "Attachment" decree to the caster's domain. During this skill's duration, "Star Field/God Star" will follow the Star Sage as they move. | |
![]() |
Shifting Star (Mighty) |
Requirement: Star Energy ≥ 50 points. The Star Sage consumes 10 Star Energy per second, unleashing Battle Will that shifts the celestial river, forming a vortex of Star Defensive Circle that deals Magic Damage and stuns 8 random enemies in the area. Each enemy can only be damaged once per second, until Star Energy is depleted. When the Star Sage activates "Star Field/God Star", using this skill grants the "Mighty" decree to their domain. Can be deactivated at any time, which also ends the decree. Mighty: When the Star Sage is within their own domain, Shifting Star's damage is increased by a certain percentage. This effect ends when the Star Sage leaves the domain or the domain disappears. |
|
![]() |
Star Stream·Cleansing |
Using stars as shields, riding the stars. The Star Sage utilizes spacetime singularities to remove combo lock effects on self, Teleporting to a designated location or the maximum distance in that direction, gaining a Star Shield that mitigates a percentage of damage for a period. Additionally, when the Star Sage activates "Star Field/God Star", using this skill grants the "Cleansing" decree to their domain. Cleansing: Attacking other Heroes restores a certain amount of Star Energy for a period. If this skill successfully removes a combo lock, the Star Energy restored is increased. This effect ends when the Star Sage leaves the domain or the domain disappears. |
|
![]() |
Star Stream·Flash |
Using stars as shields, riding the stars. The Star Sage utilizes spacetime singularities to Teleport to a designated location or the maximum distance in that direction, gaining a Star Shield that mitigates a percentage of damage for a period. When the Star Sage activates "Star Field/God Star", using this skill allows the Star Sage to Teleport together with their "Star Field/God Star", granting the "Flash" decree to their domain. Flash: Damage dealt to Heroes under Stun or Bondage effects is increased by a certain percentage for a period. This effect ends when the Star Sage leaves the domain or the domain disappears. |
|
![]() |
Star Power Domain | Upon casting this skill, enemies are pushed to the edge of the domain and subjected to a Bind effect. The Star Power effect lasts for several seconds. | |
![]() |
Star Breath | The Star Sage gains a Movement Speed Bonus while within their own domain. Each decree active on the domain increases the Movement Speed Bonus. | |
![]() |
Shifting Star·Attachment | Enhances the Shifting Star ability, granting the "Attachment" decree to the caster's domain. During this skill's duration, "Star Field/God Star" will follow the Star Sage as they move. | |
![]() |
Shifting Star (Mighty) |
Requirement: Star Energy ≥ 50 points. The Star Sage consumes 10 Star Energy per second, unleashing Battle Will that shifts the celestial river, forming a vortex of Star Defensive Circle that deals Magic Damage and stuns 8 random enemies in the area. Each enemy can only be damaged once per second, until Star Energy is depleted. When the Star Sage activates "Star Field/God Star", using this skill grants the "Mighty" decree to their domain. Can be deactivated at any time, which also ends the decree. Mighty: When the Star Sage is within their own domain, Shifting Star's damage is increased by a certain percentage. This effect ends when the Star Sage leaves the domain or the domain disappears. |
|
![]() |
Star Stream·Cleansing |
Using stars as shields, riding the stars. The Star Sage utilizes spacetime singularities to remove combo lock effects on self, Teleporting to a designated location or the maximum distance in that direction, gaining a Star Shield that mitigates a percentage of damage for a period. Additionally, when the Star Sage activates "Star Field/God Star", using this skill grants the "Cleansing" decree to their domain. Cleansing: Attacking other Heroes restores a certain amount of Star Energy for a period. If this skill successfully removes a combo lock, the Star Energy restored is increased. This effect ends when the Star Sage leaves the domain or the domain disappears. |
|
![]() |
Star Stream·Flash |
Using stars as shields, riding the stars. The Star Sage utilizes spacetime singularities to Teleport to a designated location or the maximum distance in that direction, gaining a Star Shield that mitigates a percentage of damage for a period. When the Star Sage activates "Star Field/God Star", using this skill allows the Star Sage to Teleport together with their "Star Field/God Star", granting the "Flash" decree to their domain. Flash: Damage dealt to Heroes under Stun or Bondage effects is increased by a certain percentage for a period. This effect ends when the Star Sage leaves the domain or the domain disappears. |
|
![]() |
Starlight Resonance |
The Star Sage randomly illuminates celestial stars, condensing Starlight in the void. Up to 2 Starlight can be stored. Casting "Starlight Echo" consumes stored Starlight to gain corresponding Starlight divine power bonuses. High-Tier Starlight: Holy Crown Starlight: Greatly enhances the divine power effect of another Starlight. Moon Tide Starlight: After activating Moon Tide Starlight power, the first cast of "Starfall Abyss" refunds all Star Energy. Subsequent casts have a chance to refund all Star Energy. War God Starlight: Enhances the "Starfall Abyss" skill, increasing its damage. Harmony Starlight: Instantly gains a certain amount of Star Energy. Low-Tier Starlight: Whale Swallow Starlight: Increases damage by a percentage and increases Movement Speed. Lion Might Starlight: Increases Crit Chance by a percentage and increases Movement Speed. Hawk Strike Starlight: Increases elemental attribute bonus by a certain amount and increases Movement Speed. |
|
![]() |
Starlight Echo | The Star Sage contemplates the laws of Starlight, comprehending its profound mysteries. Consumes all Starlight to receive the divine power bestowed by the corresponding Starlight. | |
![]() |
Starblaze Annihilation | The Star Sage gathers the power of all stars, triggering a powerful stellar storm. The Star Sage channels the storm to continuously combo-lock the target and enemies in the surrounding area, dealing multiple instances of Magic Damage. Each cast of "Starblaze Annihilation" restores 6 Star Energy and generates Stardust. After collecting 2 Stardust, they are automatically converted into 1 stored Starlight. | |
![]() |
Starfall Abyss | The Star Sage enters a 0.5-second channeling state with combo immunity. Upon completion, all Star Energy is released, condensing into a Star Sea Abyss in the target area. Enemies within the area take Star Energy consumed * percentage Magic Damage every 0.5 seconds and are dragged toward the center of the abyss. The abyss lasts for 5 seconds. (Only Heroes with lower BP than the caster can be dragged.) | |
![]() |
Stellar Radiance | The Star Sage's consciousness connects with the vast sea of stars, comprehending the laws of celestial motion. Cosmic power fills their being, increasing the Star Energy storage cap by 50 points for 10 seconds. Instantly gains a portion of Star Energy and obtains 1 random Starlight divine power. | |
![]() |
Stellar Ring | In combat, the Star Sage summons stars to orbit around them, forming a ring that restores 2 Star Energy per second. The caster and allies within the ring gain an additional 3 points of elemental attribute bonus under the influence of Star Power. (The elemental type matches the caster's highest elemental attribute.) | |
![]() |
Starblaze Annihilation·Genesis | The Star Sage gathers the power of all stars, triggering a powerful stellar storm. The Star Sage channels the storm to continuously combo-lock the target and enemies in the surrounding area, dealing multiple instances of Magic Damage. Each cast of "Starblaze Annihilation" restores 6 Star Energy and generates Stardust. After collecting 2 Stardust, they are automatically converted into 1 stored Starlight. Dealing damage to the same target stacks Genesis Marks. When the Genesis Mark reaches 5 stacks, it detonates and deals Magic Damage. | |
![]() |
Starfall Abyss·Energy | The Star Sage enters a 0.5-second channeling state with combo immunity. Upon completion, all Star Energy is released, condensing into a Star Sea Abyss in the target area. Enemies within the area take Star Energy consumed * percentage Magic Damage every 0.5 seconds and are dragged toward the center of the abyss. The abyss lasts for 5 seconds. (Only Heroes with lower BP than the caster can be dragged.) Defeating other Heroes with this skill restores 20 Star Energy. | |
![]() |
Starfall Abyss·Silence |
The Star Sage enters a 0.5-second channeling state with combo immunity. Upon completion, all Star Energy is released, condensing into a Star Sea Abyss in the target area. Enemies within the area take Star Energy consumed * percentage Magic Damage every 0.5 seconds and are dragged toward the center of the abyss. The abyss lasts for 5 seconds. (Only Heroes with lower BP than the caster can be dragged.) Enemies within the area are also Silenced for 3 seconds, preventing them from casting any skills. |
|
![]() |
Starfall Abyss·Overflow | The Star Sage enters a 0.5-second channeling state with combo immunity. Upon completion, all Star Energy is released, condensing into a larger Star Sea Abyss in the target area. Enemies within the area take Star Energy consumed * percentage Magic Damage every 0.5 seconds and are dragged toward the center of the abyss. The abyss lasts for 5 seconds. (Only Heroes with lower BP than the caster can be dragged.) | |
![]() |
Stellar Radiance·Eternal | Increases the Star Energy storage cap by 50 points for 10 seconds. Instantly gains a portion of Star Energy and obtains 1 random Starlight divine power. Additionally, instantly restores Stamina to self and allies within a certain range. | |
![]() |
Stellar Radiance·Flow | Increases the Star Energy storage cap by 50 points for 10 seconds. Instantly gains a portion of Star Energy and obtains 1 random Starlight divine power. Additionally, gains 1 random low-tier Starlight divine power that can be shared with allies. | |
![]() |
Stellar Radiance·Brilliance | Increases the Star Energy storage cap by 50 points for 10 seconds. Instantly gains a portion of Star Energy and obtains 1 War God Starlight divine power. |

Newbie Guide
Video Guide
Eudemons Profile
FAQ

![Star Annihilation[XP]](https://img5.99.com/my/activity/2022/11/skill/pic/xcsz-xcym.png)







![Shattered Galaxy[XP]](https://img5.99.com/my/activity/2022/11/skill/pic/xcsz-xhps.png)






















