New Legion War

As explorers delve deeper into the Lost Sacred City region, they've discovered the glorious Eternal Holy City—a city once blessed by Colonus during the Ancient God era.

Now with its original masters gone, the City lies vacant. To compete for control of the Eternal Holy City, every Friday 21:00-21:30, powerful legions gather in the City Warzone to demonstrate strength and glory, vying for the City's endless treasures in legion warfare!

 

Legion War Rules

[Combat Rules]

1. During Legion War, warriors may enter the City Warzone—comprising the Eternal Holy City, Watchtower Temple, and Sanctum of Guardians.

2. The Eternal Holy City contains 5 Sacred Pillars, while Watchtower Temple and Sanctum of Guardians each have 1 pillar. Attacking legions may target any pillar.

3. When a pillar is destroyed, the legion dealing highest accumulated damage temporarily controls it. They must defend it for 3 minutes to claim permanent ownership.

4. Legion War concludes when time expires or all pillars are claimed, determining control of the City and its outposts.

5. Each new Legion War resets all pillars to neutral status, requiring renewed conquest.

Note:

1) "BP Rules" activate automatically in City Warzone and cannot be altered.

2) The legion controlling most Eternal Holy City pillars claims it. Ties are decided by total damage dealt.

3) Current holders must reconquer pillars like others, but retain resurrection privileges in City until displaced.

6. Participants earn combat/assist points exchangeable for rewards post-battle.

 

[City Structures]

The warzone contains divine Device that aid offense/defense:

Gate of the Sacred Pillar & Gate of Laws: Barriers requiring destruction or Law Gate activation to approach pillars.

Resurrection Array: Fallen warriors revive here. Pillar controllers resurrect at their pillar's formation.

Teleporting Array: Network connecting City areas.

War Altars: Summon War Colossus—divine constructs warriors can pilot to dominate battles.

 

[War Colossus]

Meteor Colossus:

Devastating suicide charge ("Meteorburst Assault") dealing massive AoE damage to enemies and structures.

Pilots cannot exit after activation.

Blessing Colossus:

Summons "Radiant Sun" to heal allies while damaging foes, and "Undying Valor" to resurrect fallen comrades.

Siege Colossus:

"Barrier Charge" smashes through enemy lines followed by "Sweeping Blow" against structures and opponents.

Charges stop upon hitting terrain, dealing massive structural damage.

Legion War Rewards

[Auction Profits]

Legion War Auction Rewards

Reward

31.5-Star XO Bag

+30 Valor Essence

Saint Reborn Luxury Pack

Control Eternal Holy City

3

3

12

Control Watchtower Temple

2

3

6

Control Sanctum of Guardians

1

3

3

1. Rewards are determined by territorial control during Legion War.

Note: Controlling multiple territories unlocks concurrent auctions.

2. Auction EP expenditures are redistributed as dividends to top 50 legionnaires (with ≥100 points) based on ranking.

Note: Unsold items are reclaimed by the Yartland Kingdom at floor price.

Legion Rank

Players

Dividend %

1st

1

6%

2nd

1

5%

3rd-10th

8

3%

11th-20th

10

2%

21st-50th

30

1.50%

[Participation Rewards]

All warriors achieving ≥100 points receive consolation prizes.

[Champion Red Packets]

Shareable legion rewards

Title

Requirement

Total Reward

Slayer King

Most kills

2000 Lunar Points

DPS King

Highest damage output

2000 PP

Points King

Most points earned

200,000 Star Points

1. Three supreme performers receive Champion Red Packets to distribute among legionmates.

Note: Rewards are independent of City control results.

2. Packets are mailed directly to champions for manual distribution.

3. These are randomized "luck" packets shareable with up to 30 legion members.