L100 Super Traits - Flamecore Spark
Flamecore Spark is a transcendent substance left behind in the world after the fall of the ancient gods. This transcendent substance contains the power the gods possessed during their lifetimes and has the characteristic of being eternal and indestructible. For a Divine Fire, it serves as excellent fuel to strengthen itself. If integrated into a Divine Fire, it can endow the Divine Fire with the power the gods possessed in their lifetimes. The source of this power lies in the authorities once held by the twelve ancient major gods.
As a transcendent tribute that embodies the power of the gods, it contains characteristics formed from fragments of the divine authorities, which can be integrated into the Divine Fire of the corresponding slot through the Engraving function.
Note: A Flamecore Spark can be traded once via Cross-Server Trading before being subjected to Sanctification and Engraving.
Trait Points
Each Flamecore Spark has a maximum of 6 Trait Points, which can exist in two states: Activated and not yet activated. Activated Trait Points will increase the corresponding Divine Fire Rating after being integrated into a Major Divine Fire. There are a total of 12 types of Trait Points for Flamecore Sparks, each symbolizing the authority of one of the twelve ancient major gods.
The specific types of Trait Points are as follows:
|
Trait Type |
Twelve Major Gods |
Bonus Attribute |
Rune |
|
|
1 |
Crit DMG Enhancement |
Warlord·Kord |
Crit DMG |
|
|
2 |
Divine Dmg Enhancement |
Sun God·Apollo |
Divine Damage |
|
|
3 |
Element Enhancement |
Goddess of Power·Athena |
Elemental Attribute |
|
|
4 |
Eudemon Enhancement |
Beast God·Ajod |
Eudemon Attack |
|
|
5 |
Crit Resist Ward |
Death God·Nerull |
Crit Resist |
|
|
6 |
Crit Dmg Resist Ward |
Moon Goddess·Selene |
Crit DMG Resist |
|
|
7 |
Resilience Ward |
Sea God·Poseidon |
Character Resilience |
|
|
8 |
Eudemon Ward |
Lord of Flames·Hestia |
Eudemon Resilience |
|
|
9 |
HP Blessing |
Goddess of Life·Kua |
Character HP |
|
|
10 |
Eudemon Blessing |
Dragon God·Salamas |
Eudemon HP |
|
|
11 |
P-DEF Blessing |
Goddess of Love and Beauty·Aphrodite |
Physical Defense |
|
|
12 |
M-DEF Blessing |
Nether God·Hades |
Magic Defense |
|
Activated Trait Points will take effect after the Flamecore Spark is integrated into the Major Divine Fire through the [Engraving] function.
Not yet activated Trait Points will randomly receive one of the following trait types according to the slot after being enhanced through the [Sanctification] function:
|
Divine Fire Slot |
Trait Type 1 |
Trait Type 2 |
Trait Type 3 |
Trait Type 4 |
Trait Type 5 |
Trait Type 6 |
|
Slot 1 |
Divine Dmg Enhancement |
Element Enhancement |
Crit Resist Ward |
Crit Dmg Resist Ward |
HP Blessing |
Eudemon Blessing |
|
Slot 2 |
Divine Dmg Enhancement |
Element Enhancement |
Crit Resist Ward |
Crit Dmg Resist Ward |
HP Blessing |
Eudemon Blessing |
|
Slot 3 |
Divine Dmg Enhancement |
Element Enhancement |
Crit Resist Ward |
Crit Dmg Resist Ward |
HP Blessing |
Eudemon Blessing |
|
Slot 4 |
Divine Dmg Enhancement |
Eudemon Enhancement |
Crit Resist Ward |
Crit Dmg Resist Ward |
HP Blessing |
Eudemon Blessing |
|
Slot 5 |
Divine Dmg Enhancement |
Eudemon Enhancement |
Resilience Ward |
Eudemon Ward |
P-DEF Blessing |
M-DEF Blessing |
|
Slot 6 |
Divine Dmg Enhancement |
Eudemon Enhancement |
Resilience Ward |
Eudemon Ward |
P-DEF Blessing |
M-DEF Blessing |
|
Slot 7 |
Divine Dmg Enhancement |
Crit DMG Enhancement |
Resilience Ward |
Eudemon Ward |
P-DEF Blessing |
M-DEF Blessing |
|
Slot 8 |
Divine Dmg Enhancement |
Crit DMG Enhancement |
Resilience Ward |
Eudemon Ward |
P-DEF Blessing |
M-DEF Blessing |
Trait Effects
The Trait Points attached to the Flamecore Spark will take effect after being integrated into the Major Divine Fire. When the number of activated Super Trait Points of the same type reaches a certain amount, Super Traits will be activated.
Super Traits have 3 levels, requiring 4, 8, and 12 Trait Points to activate respectively.
There are a total of 12 types of Super Traits as follows:
|
Trait |
Super Traits |
Rune |
LV1 (4 Points) |
LV2 (8 Points) |
LV3 (12 Points) |
|
Crit DMG Enhancement |
Critical Damage |
|
Activates LV1 Critical Damage Super Trait, increasing Crit DMG by 3000 under normal conditions. |
Activates LV2 Critical Damage Super Trait, increasing Crit DMG by 6500 under normal conditions. |
Activates LV3 Critical Damage Super Trait, increasing Crit DMG by 8000 under normal conditions and granting a 9% Crit DMG bonus. |
|
Divine Dmg Enhancement |
Divine Damage |
|
Activates LV1 Divine Damage Super Trait, increasing Divine Damage by 23000 under normal conditions. |
Activates LV2 Divine Damage Super Trait, increasing Divine Damage by 50000 under normal conditions. |
Activates LV3 Divine Damage Super Trait, increasing Divine Damage by 60000 under normal conditions and granting a 3% Divine Damage bonus. |
|
Element Enhancement |
Elemental Attribute |
|
Activates LV1 Elemental Attribute Super Trait, increasing Elemental Attribute by 5 under normal conditions. |
Activates LV2 Elemental Attribute Super Trait, increasing Elemental Attribute by 10 under normal conditions. |
Activates LV3 Elemental Attribute Super Trait, increasing Elemental Attribute by 12 under normal conditions and granting a 3% Elemental Attribute bonus. |
|
Eudemon Enhancement |
Eudemon Attack |
|
Activates LV1 Eudemon Attack Super Trait, increasing Eudemon Attack by 350 under normal conditions. |
Activates LV2 Eudemon Attack Super Trait, increasing Eudemon Attack by 750 under normal conditions. |
Activates LV3 Eudemon Attack Super Trait, increasing Eudemon Attack by 1000 under normal conditions and granting a 3% Eudemon Attack bonus. |
|
Crit Resist Ward |
Crit Resist |
|
Activates LV1 Crit Resist Super Trait, increasing Crit Resist by 200 under normal conditions. |
Activates LV2 Crit Resist Super Trait, increasing Crit Resist by 400 under normal conditions. |
Activates LV3 Crit Resist Super Trait, increasing Crit Resist by 1000 under normal conditions. |
|
Crit Dmg Resist Ward |
Crit DMG Resist |
|
Activates LV1 Crit DMG Resist Super Trait, increasing Crit DMG Resist by 200 under normal conditions. |
Activates LV2 Crit DMG Resist Super Trait, increasing Crit DMG Resist by 400 under normal conditions. |
Activates LV3 Crit DMG Resist Super Trait, increasing Crit DMG Resist by 1000 under normal conditions. |
|
Resilience Ward |
Character Resilience |
|
Activates LV1 Character Resilience Super Trait, increasing Character Resilience by 100 under normal conditions. |
Activates LV2 Character Resilience Super Trait, increasing Character Resilience by 200 under normal conditions. |
Activates LV3 Character Resilience Super Trait, increasing Character Resilience by 500 under normal conditions. |
|
Eudemon Ward |
Eudemon Resilience |
|
Activates LV1 Eudemon Resilience Super Trait, increasing Eudemon Resilience by 100 under normal conditions. |
Activates LV2 Eudemon Resilience Super Trait, increasing Eudemon Resilience by 200 under normal conditions. |
Activates LV3 Eudemon Resilience Super Trait, increasing Eudemon Resilience by 500 under normal conditions. |
|
HP Blessing |
Character HP |
|
Activates LV1 Character HP Super Trait, increasing Character HP by 1% under normal conditions. |
Activates LV2 Character HP Super Trait, increasing Character HP by 2% under normal conditions. |
Activates LV3 Character HP Super Trait, increasing Character HP by 5% under normal conditions. |
|
Eudemon Blessing |
Eudemon HP |
|
Activates LV1 Eudemon HP Super Trait, increasing Eudemon HP by 1% under normal conditions. |
Activates LV2 Eudemon HP Super Trait, increasing Eudemon HP by 2% under normal conditions. |
Activates LV3 Eudemon HP Super Trait, increasing Eudemon HP by 5% under normal conditions. |
|
P-DEF Blessing |
Physical Defense |
|
Activates LV1 Physical Defense Super Trait, increasing Physical Defense by 50 under normal conditions. |
Activates LV2 Physical Defense Super Trait, increasing Physical Defense by 100 under normal conditions. |
Activates LV3 Physical Defense Super Trait, increasing Physical Defense by 250 under normal conditions. |
|
M-DEF Blessing |
Magic Defense |
|
Activates LV1 Magic Defense Super Trait, increasing Magic Defense by 35 under normal conditions. |
Activates LV2 Magic Defense Super Trait, increasing Magic Defense by 70 under normal conditions. |
Activates LV3 Magic Defense Super Trait, increasing Magic Defense by 175 under normal conditions. |
Super Engraving
The Super Engraving function allows the Flamecore Spark to be integrated into the Major Divine Fire of the corresponding Divine Fire slot, granting it Trait Points. It also allows the installed Flamecore Spark to be extracted. Integration and extraction do not affect the Flamecore Spark itself.
However, it is important to note that because the power of a Level 100 Divine Fire is too strong, it cannot be integrated with a Level 95 Flamecore Spark. Only a Level 100 Flamecore Spark can be engraved and exert its effects.
For Flamecore Sparks that have been extracted or whose traits are unsatisfactory, they can be decomposed into Star Points through the Divine Fire Decomposition function.
Super Sanctification
Each Flamecore Spark can activate a maximum of 6 Trait Points. When a Flamecore Spark has not yet activated Trait Points, adventurers can enhance it through the Sanctification function to unlock the not yet activated Trait Points. Enhancing a Flamecore Spark requires consuming corresponding Star Points and Lunar Points.
Not yet activated Trait Points will randomly receive one type of Trait Point according to their slot.
A new Sanctify Totem has been added to the Altar of Sanctification. When sanctifying a Flamecore Spark, each consumed material provides Spirit Points to the Sanctify Totem on the altar. Consuming 1 Star Point grants 1 Spirit Point, and consuming 1 Lunar Point grants 500 Spirit Points. When enough Spirit Points are accumulated, the Totem will level up. Each level unlocks various rewards. In addition to obtaining rare items, you can also increase the probability of obtaining offensive-type Trait Points.
Each time a new version of Divine Fire is updated, the Sanctify Totem's level and Spirit Points will be reset and accumulated anew.

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