• Fashion
    Fashion Level
    Increase Divine Damage Percentage
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  • Fashion
    Fashion Level
    Increase Critical Damage Percentage
  • {{con}}
The `Rarity` setting on appearances are removed and replaced with `Fashion`. Components with the limited-time `Premium` or `New Arrival` tag will contribute to your Total Fashion Points and unlock bonus effects. The `Premium` tag lasts 365 days, and the `New Arrival` tag lasts 90 days. The timer for each tag starts counting down from the day the appearance is released. After expiration, the `Premium` or `New Arrival` tag will be removed. The item can still be equipped, decomposed, traded, and provide Fashion Points (a cross-server Fashion ranking will be added in the future), but it will no longer provide bonus attributes.
  • 2025 Premium Component
    Fashion Bonus

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*Duplicate components obtained will not contribute additional Fashion Points. For specific Fashion bonuses from New Arrival components, please see the data in the in-game wardrobe.
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Gender Change Item Spirit Potion

Upon use, transforms the current character into an opposite-gender character of the same class and body type.

Acquisition Method:

Purchase directly from the Shopping Mall, or exchange using Moonlit Silks in the Mythweave - Silk Vault.

Usage Instructions:

①Consuming 1 Spirit Potion transforms the current character into an opposite-gender character of the same class and body type. Limited to conversions between adult male/female or boy/girl.

②The same character can only use this item once within 7 days. If married, the partnership will be voided immediately after use.

③Appearance items in the wardrobe that are not suitable for the new gender will be temporarily disabled. Garments and accessories will be moved back to the inventory; hairstyles and avatars will be locked and will no longer contribute to Fashion. You can use a Style Change Potion to readjust the appearance style.

Appearance Change Item Style Change Potion

Upon use, converts the style of certain appearances to fit other body types, genders, or classes.

Acquisition Method:

Purchase directly from the Shopping Mall, or exchange using Starlit Silks in the Mythweave - Silk Vault.

Usage Instructions:
Item for Conversion Type Potions Required
Change Class Weapon Soul 5
Change Gender Garment 3
Handwear 2
Footwear 2
Headwear 2
Face 2
Hairstyle 2
Avatar 1

Note: Some appearances do not support conversion. Please refer to in-game details.
After changing the class, its socketed Aura Gems will not be converted automatically;
they will be returned via mail. Please collect them promptly.

Appearance Type

After the appearance system overhaul, the `Rarity` concept has been replaced with `Fashion`. All components contribute to Fashion whether equipped or stored in the wardrobe.

Three Tag Types:

①There are mainly 3 tag types: `Premium` (time-limited), `New Arrival` (time-limited), and `Gift` (permanent). Only `Premium` and `New Arrival` tags provide Fashion bonuses (see Subpage - Bonus Attribute for details).

②The `Premium` and `New Arrival` tags have an expiration period, calculated from the day the appearance is released: 365 days for Premium, 90 days for New Arrival. Note: This timer does not start from when the player acquires the component.

③Tag expiration does not affect other operations like Fashion calculation, trading, decomposing, or equipping. After the tag is removed, the component can still count toward the wardrobe`s Total Fashion but will no longer provide bonuses.

④Components taged `Gift` also have Fashion Points but cannot be traded or decomposed.

Six Qualities:

Components have 6 qualities, from low to high: Plain (White), Fined (Green), Rare (Blue), Vivid (Purple), Unique (Orange), Divine (Colorful). The quality determines the component`s Fashion Points and decomposition yield.

Trading Rules

Trading Limit:

①There are trading limits on appearances with `Premium` and `New Arrival` tags. They can change owners up to 3 times. After being used by the 3rd account, trading will be locked, and they can only be traded and equipped between main and sub-characters on the same account.

② The owner change count is only consumed when the appearance is equipped or placed in the wardrobe, not during a trade. Trading between sub-characters on the same account does not consume the count.

③The more remaining trades a component has, the more Star Threads it yields when decomposed.

Additional Notes:

①Appearances with the `Gift` tag after the update cannot be traded to other accounts but can be traded and equipped between main and sub-characters on the same account.

②Components like Hair Cards, Pet Cards, Avatar Cards, Avatar Frames, and Titles follow the original rules: they unlock the appearance upon use and cannot be reverted to cards or traded again.

③All old appearances released before the update without the `Gift` tag will keep their original settings without trading limits; you can still trade and equip them infinitely.

④When purchasing a character in the Treasure Attic, any appearances owned by that character whose current owner is the seller`s account will have their owner changed to the buyer`s account after purchase. Appearances not yet used or owned by a different account remain unchanged.

Decomposition Yield Star Thread

Recycle duplicate or unused appearances to enhance their value!

Acquisition Method:

Decompose appearance components or purchase directly from the Shopping Mall.

Usage Instructions:

Consume 10 Star Threads to perform 1 weave at the `Mythweave - Starlit Spindle` for a chance to obtain Starlit Silks or other appearance items. For detailed probabilities and rewards, see Subpage - Prize Pool.

Decomposition Notes

①Any appearance component moved back to the inventory can be decomposed, yielding varying amounts of Star Threads.

②Appearance fragments, temporary appearances, expired appearances, locked appearances, suspicious appearances, avatars, hairstyles, pets, faces, titles, and appearances with the `Gift` tag cannot be decomposed.

③Higher quality components and those with more remaining trades yield more Star Threads when decomposed.

Decomposition Yield Preview

Many factors affect decomposition yield; this preview is for reference only.

Please check the in-game display for the exact decomposition yield.

Quality Component Type Decomposition Yield
Plain
(White)
Garment/Weapon Soul 2-10
Halter 2-5
Backwear 2-3
Toy/Jewelry 2-3
Effect /
Seat /
Quality Component Type Decomposition Yield
Fine
(Green)
Garment/Weapon Soul 16-30
Halter 11-23
Backwear 5-8
Toy 5-8
Effect 11-30
Seat 11-23
Quality Component Type Decomposition Yield
Rare
(Blue)
Garment/Weapon Soul 42-150
Halter 28-100
Backwear 14-60
Toy/Jewelry 14-20
Effect 42-150
Seat 28-100
Quality Component Type Decomposition Yield
Vivid
(Purple)
Garment/Weapon Soul 175-500
Halter 130-375
Backwear 88-300
Toy/Jewelry 26-37
Effect 175-300
Seat 130-250
Quality Component Type Decomposition Yield
Unique
(Orange)
Garment/Weapon Soul 630-3000
Halter 420-1200
Backwear 250-600
Toy/Jewelry 105-150
Effect 630-1200
Seat 420-1200
Quality Component Type Decomposition Yield
Divine
(Colorful)
Garment/Weapon Soul 7000-10000
Halter 3500-20000
Backwear /
Toy/Jewelry 350-500
Effect 3500-5000
Seat 3500-5000

For specific values and effects, please refer to the in-game display.