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*All Premium appearances can be obtained through the Mythweave gameplay.
Pet - Starmoon Deer
The Throne of the Undying stands proudly within the genesis realm of Mount Olympus, every groove engraved with the Chrono Thunder—each one a testament to the Undying King`s world-shaping deeds.
The magnificent crystalline antlers are an art of wild nature. Together with the deer crown woven from golden light, they form divine blessings bestowed upon mortal hunters by Alsace.
When you activate the exclusive skill `Divine Nativity`, you will be transported to the genesis realm, wielding dazzling particles of creation that outshine all splendor in the world.
Upon use, transforms the current character into an opposite-gender character of the same class and body type.
Purchase directly from the Shopping Mall, or exchange using Moonlit Silks in the Mythweave - Silk Vault.
①Consuming 1 Spirit Potion transforms the current character into an opposite-gender character of the same class and body type. Limited to conversions between adult male/female or boy/girl.
②The same character can only use this item once within 7 days. If married, the partnership will be voided immediately after use.
③Appearance items in the wardrobe that are not suitable for the new gender will be temporarily disabled. Garments and accessories will be moved back to the inventory; hairstyles and avatars will be locked and will no longer contribute to Fashion. You can use a Style Change Potion to readjust the appearance style.
Upon use, converts the style of certain appearances to fit other body types, genders, or classes.
Purchase directly from the Shopping Mall, or exchange using Starlit Silks in the Mythweave - Silk Vault.
Item for Conversion | Type | Potions Required |
---|---|---|
Change Class | Weapon Soul | 5 |
Change Gender | Garment | 3 |
Handwear | 2 | |
Footwear | 2 | |
Headwear | 2 | |
Face | 2 | |
Hairstyle | 2 | |
Avatar | 1 |
Note: Some appearances do not support conversion. Please refer to in-game details.
After changing the class, its socketed Aura Gems will not be converted automatically;
they will be returned via mail. Please collect them promptly.
Appearance Type
After the appearance system overhaul, the `Rarity` concept has been replaced with `Fashion`. All components contribute to Fashion whether equipped or stored in the wardrobe.
①There are mainly 3 tag types: `Premium` (time-limited), `New Arrival` (time-limited), and `Gift` (permanent). Only `Premium` and `New Arrival` tags provide Fashion bonuses (see Subpage - Bonus Attribute for details).
②The `Premium` and `New Arrival` tags have an expiration period, calculated from the day the appearance is released: 365 days for Premium, 90 days for New Arrival. Note: This timer does not start from when the player acquires the component.
③Tag expiration does not affect other operations like Fashion calculation, trading, decomposing, or equipping. After the tag is removed, the component can still count toward the wardrobe`s Total Fashion but will no longer provide bonuses.
④Components taged `Gift` also have Fashion Points but cannot be traded or decomposed.
Components have 6 qualities, from low to high: Plain (White), Fined (Green), Rare (Blue), Vivid (Purple), Unique (Orange), Divine (Colorful). The quality determines the component`s Fashion Points and decomposition yield.
Trading Rules
①There are trading limits on appearances with `Premium` and `New Arrival` tags. They can change owners up to 3 times. After being used by the 3rd account, trading will be locked, and they can only be traded and equipped between main and sub-characters on the same account.
② The owner change count is only consumed when the appearance is equipped or placed in the wardrobe, not during a trade. Trading between sub-characters on the same account does not consume the count.
③The more remaining trades a component has, the more Star Threads it yields when decomposed.
①Appearances with the `Gift` tag after the update cannot be traded to other accounts but can be traded and equipped between main and sub-characters on the same account.
②Components like Hair Cards, Pet Cards, Avatar Cards, Avatar Frames, and Titles follow the original rules: they unlock the appearance upon use and cannot be reverted to cards or traded again.
③All old appearances released before the update without the `Gift` tag will keep their original settings without trading limits; you can still trade and equip them infinitely.
④When purchasing a character in the Treasure Attic, any appearances owned by that character whose current owner is the seller`s account will have their owner changed to the buyer`s account after purchase. Appearances not yet used or owned by a different account remain unchanged.
Recycle duplicate or unused appearances to enhance their value!
Decompose appearance components or purchase directly from the Shopping Mall.
Consume 10 Star Threads to perform 1 weave at the `Mythweave - Starlit Spindle` for a chance to obtain Starlit Silks or other appearance items. For detailed probabilities and rewards, see Subpage - Prize Pool.
Decomposition Notes
①Any appearance component moved back to the inventory can be decomposed, yielding varying amounts of Star Threads.
②Appearance fragments, temporary appearances, expired appearances, locked appearances, suspicious appearances, avatars, hairstyles, pets, faces, titles, and appearances with the `Gift` tag cannot be decomposed.
③Higher quality components and those with more remaining trades yield more Star Threads when decomposed.
Decomposition Yield Preview
Many factors affect decomposition yield; this preview is for reference only.
Please check the in-game display for the exact decomposition yield.
Quality | Component Type | Decomposition Yield |
---|---|---|
Plain (White) |
Garment/Weapon Soul | 2-10 |
Halter | 2-5 | |
Backwear | 2-3 | |
Toy/Jewelry | 2-3 | |
Effect | / | |
Seat | / |
Quality | Component Type | Decomposition Yield |
---|---|---|
Fine (Green) |
Garment/Weapon Soul | 16-30 |
Halter | 11-23 | |
Backwear | 5-8 | |
Toy | 5-8 | |
Effect | 11-30 | |
Seat | 11-23 |
Quality | Component Type | Decomposition Yield |
---|---|---|
Rare (Blue) |
Garment/Weapon Soul | 42-150 |
Halter | 28-100 | |
Backwear | 14-60 | |
Toy/Jewelry | 14-20 | |
Effect | 42-150 | |
Seat | 28-100 |
Quality | Component Type | Decomposition Yield |
---|---|---|
Vivid (Purple) |
Garment/Weapon Soul | 175-500 |
Halter | 130-375 | |
Backwear | 88-300 | |
Toy/Jewelry | 26-37 | |
Effect | 175-300 | |
Seat | 130-250 |
Quality | Component Type | Decomposition Yield |
---|---|---|
Unique (Orange) |
Garment/Weapon Soul | 630-3000 |
Halter | 420-1200 | |
Backwear | 250-600 | |
Toy/Jewelry | 105-150 | |
Effect | 630-1200 | |
Seat | 420-1200 |
Quality | Component Type | Decomposition Yield |
---|---|---|
Divine (Colorful) |
Garment/Weapon Soul | 7000-10000 |
Halter | 3500-20000 | |
Backwear | / | |
Toy/Jewelry | 350-500 | |
Effect | 3500-5000 | |
Seat | 3500-5000 |
For specific values and effects, please refer to the in-game display.