Guide
Home > Guide >

Path of Sword

On the isolated island, there is a cave regarded as the holy place by swordsmen, and it’s called the Path of Sword.

Pass the Path of Sword, get recognition from a flying sword, take it as your Fated Sword, and you’ll become a real Swordmaster. However, only those with the purest heart can be accepted by the flying sword, but those who cannot uphold the sword principle will only be devoured by desires.

An ancient sword left by the ancestor has been stolen, and the stealer, Algor, has fled into the cave. Since that sword has been decided to be passed to you, it’s your duty to chase him down and take it back.

The fluctuation of the sword power has drawn out many creatures lurking in the shadows, and this may be the trial for you.

You’ll get some trophies on the way, and be sure to pick up and equip them. What’s more, Budd will teach you some real sword skills, so you can deal with unexpected danger along the tough road.

Though Algor is talented, he fails to be accepted by the sword, instead, he’s badly injured. The sword is a weapon, but the art of sword is never simply about killing. Now it’s your turn to pull the sword and be its master!

The demon in you suddenly appears, trying to take control. Defeat the Sword Demon, and you’ll be ready to enter Yartland and embark on a new journey as a real Swordmaster!